Principles & Applications of Flow in Product Management

Ben Diagi
Bootcamp
Published in
6 min readMar 6, 2023

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Flow state

In her 2019 article, Carrie Winecoff aptly wrote: “The term ‘Engagement’ has been ‘jargonised’ and overused in product management however, genuine, productive engagement can have immense positive impact towards building long term customer loyalty.”

Carrie further describes Engagement as a ‘series of high-value actions that a user performs to get them closer to a goal or satisfy a need.’

My submission is that user engagement therefore measures how frequently and for how long users interact with and perform these high-value actions on your product.

What does engagement look like?

Taking a cue from Carrie Winecoff, here are some examples of engagement in practice:

Netflix: Browsing movie categories, viewing recommended titles and watching an episode, all in service of solving the problem of entertainment.

Amazon: Searching for items, reading reviews, creating a subscription for monthly repurchases, all in service of solving the problem of convenience.

Airbnb: Searching for honeymoon accommodation in a dream location, viewing rental options, reading reviews, communicating with the host and booking a stay.

Instagram: Stay up to date with friends, meet new people, find new experiences, save new finds, explore other peoples and cultures, all in the service of solving the problem of boredom and connection.

Uber: Entering a destination, viewing the route, searching for rides, scheduling multiple stops, booking a ride and sharing ride information, all in service of solving the problem of convenience and safety.

How do we engineer ‘engagement’ to cultivate passion and loyalty in users?

FLOW

Flow is a concept developed by Mihaly Csikszentmihalyi.

Watch TED talk

In Csikszentmihalyi’s words, flow is “a state in which people are so involved in an activity that nothing else seems to matter; the experience is so enjoyable that people will continue to do it even at great cost, for the sheer sake of doing it.”

Flow is the state of being deeply immersed and focused on an activity, it is the feeling of being in the ‘zone’.

During states of flow, we experience a loss of self & self consciousness, resulting in a heightened level of performance and creativity.

“The best moments in our lives are not the passive, receptive, relaxing times . . . The best moments usually occur if a person’s body or mind is stretched to its limits in a voluntary effort to accomplish something difficult and worthwhile”

Flow: where challenge meets skill

Flow describes those moments when you’re completely absorbed in a challenging but doable task.

8 rules of Flow for Product Management

Here are 8 Flow principles and their possible applications in Product Management.

  1. Clear goals and immediate feedback
    Principle: For a person to become deeply involved in any activity it is essential that she know precisely what tasks she must accomplish, however, it is difficult for people to stay absorbed unless they get timely information about how well they are doing.

    Application: Make it clear (especially to new users) how your product helps to solve their problem or meet their need. Show your users a path to the finish line and let them know how well they are doing along the journey — you can do this covertly or overtly.
  2. Complete concentration on the task
    Principle: As we begin to respond to clear goals and immediate feedback, our sense of involvement deepens and the distinction between self and activity disappears.

    Application: Every user journey should have a distinct destination. Clear the user’s journey from distractions. Remove unnecessary elements and any action that doesn’t move the user closer to their goal. Every screen should be scrutinised
  3. Transformation of time
    Principle: One typical element of the flow experience is that time is experienced differently. Time is either experienced as slowing down or speeding up.

    Application: Use low-effort, habit-building activities such as infinite scrolling and in-app notifications. Avoid actions that lead the user outside your product, but if the user leaves for any reason, give them an easy way to pick back up and regain flow.
  4. Intrinsically rewarding experience
    Principle: Not only achieving the goal of an activity is rewarding but the activity in itself is fulfilling. Flow is therefore “Immediate Return on Investment”.

    Application: Leverage the copy and design to create an experience that makes the user feel like they are making a good decision, getting a great deal.
  5. Effortlessness and ease
    Principle: In Flow, everything works harmoniously and effortlessly. The activity runs smoothly, guided by an inner logic. All necessary decisions arise spontaneously from the demands of the activity without any deliberate reflection.

    Application: The best marketing is a product that works. The experience on your product could paint a picture of the competence of your company & team. Work closely with Engineering & QA to ensure your product is seamless.
  6. Balance between challenge and skills
    Principle: It is easier to become completely involved in a task if we believe it is doable. If it appears to be beyond our capacity we tend to respond to it by feeling anxious; if the task is too easy we get bored.

    Application: Provide the tools and information your user needs to succeed using your product. Use guided tours if necessary. Create opportunities for small wins especially for new users.
  7. Loss of self-consciousness
    Principle: While immersed in the Flow experience, one tends to forget one’s very self. It is as if awareness of one’s personhood were temporarily suspended.

    Application: Put yourself in the user’s shoes and pre-empt their expectation at each step. Make your user feel like an expert by foreseeing their questions and reinforcing actions that lead them to their goal.
  8. Feeling of control over the task
    Principle: When people describe their flow experiences, one of the first things they mention is a strong sense of being in control of the situation.

    Application: Leverage copy and design to assure users that they are allowed to make mistakes without repercussion. Give users a wide range of functionality to adjust your features to suit their specific needs, and ensure that you customer support team is readily available.
Flow state of mind

This feeling of Flow is not a constant, meaning that if a person’s skill level improves, the challenge of the task needs to increase accordingly to keep the user in Flow.

Sebastian noted that: “When skill and difficulty do not match up it happens that people end up in a state of boredom (no challenge) or anxiety (too much challenge).”

  • Flow is the right mix — Difficulty of the task at hand needs to match with the user’s skill level to prevent boredom or frustration.
  • Flow is temporary — User satisfaction is not a constant. If your user’s skills change over time, so needs your product to prevent boredom

Questions to help you get started with Flow in your Product Management

Expanding on Sebastian’s brilliant work, here are a few things to consider as you get started with Flow:

  1. What is the experience of new users?
    New users have low product expertise and low tolerance for product challenges. Are you overwhelming them? Your onboarding process should gracefully guide the user from beginner to expert.
  2. Will loyal users get bored?
    Your most valuable customers are the ones that keep coming back. Think about new features and opportunities to keep them engaged and prevent boredom.
  3. Is my product (too) challenging?
    Challenges are crucial to attain the Flow state and prevent boredom, however, you should strategically ensure you r product is not too challenging for the average proficiency level.

I hope this was helpful.

Let me know if you figure out any other applications of flow in Product Management & Design. I’d love to hear from you!

References:

  1. https://www.ted.com/talks/mihaly_csikszentmihalyi_flow_the_secret_to_happiness
  2. https://www.flowskills.com/the-8-elements-of-flow.html
  3. https://flowleadership.org/flow-conditions-csikszentmihalyis-summary/
  4. https://uxdesign.cc/product-flow-what-product-management-can-learn-from-psychology-c2a00624e010 (Sebastian Lindemann)
  5. https://medium.com/swlh/rules-of-flow-for-product-management-airbnb-case-study-61ec04342b0d (Carrie Winecoff Shevelson)
  6. https://positivepsychology.com/mihaly-csikszentmihalyi-father-of-flow/

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I’m a Product Manager & Designer. I write about Product, Design and Finance. In my spare time, I build trading algorithms and create UX prototypes.